Technical Artist Co Dev Unreal Engine Aaa Project London Remote Job In London

Technical Artist – Co-Dev Unreal Engine AAA Project – London, Remote - OPM Response Ltd
  • London, Other, United Kingdom
  • via Test Feed 1
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Job Description



In order to make an application, simply read through the following job description and make sure to attach relevant documents.

One Player Mission is proud to be working with an independent video game studio based in London. Our client is a studio filled with creative minds who deeply love making games, with an extensive history of original development.


The studio are very excited to be working on a variety of titles and are looking for a Technical Artist to help achieve their goals on an exciting co-development project. You will work closely other members of the team to develop this title on next-generation platforms


RESPONSIBILITIES:



  • Refine pipelines with tools and scripts to improve efficiency. 
  • Liaising with other team members to schedule and complete tasks to a high quality.
  • Work closely with development/project teams to ensure efficient art pipelines and optimized games.
  • Recommend and implement ways to improve visual quality. 
  • Additional duties include assisting with content creation for game development and assisting with quality control of all products. 

REQUIREMENTS:

  • Good experience working in a similar role, with at least one shipped Unreal Engine title
  • Ability to proactively troubleshoot problems and develop appropriate solutions
  • Excellent knowledge of real time rendering techniques and PBR material workflows
  • Expert knowledge of various industry standard DCC software packages, including 3Ds Max, Maya, Blender, Photoshop, Substance Suite etc
  • Demonstrated experience identifying and driving performance goals and optimisations for open world development on consoles and PCs
  • Strong communication skills and drive to deliver consistently on time, acting as a bridge and balancing the needs between Game Design, Art and Programming
  • A drive for documenting various tools and workflows
  • A portfolio that demonstrates the key areas listed above, with examples

BONUS POINTS (Good to have):

  • Working knowledge of 3d/vector math
  • Production experience with UE5 Lighting, Particles and Post-Process effects
  • High levels of aesthetic attention to detail
  • Working knowledge of a scripting language a bonus (Python, C++, HLSL, MAXScript, MEL etc)
  • Some experience working with procedural pipeline (Houdini) techniques a bonus
  • Ability to rapidly prototype and ability to investigate other options and ideas


Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 415!


Tagged as: Unreal Engine, Console, Technical Art


Remote working/work at home options are available for this role.

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